"Mali's future GPUs will dramatically improve the performance of ray-tracing technology on mobile devices through hardware acceleration. Arm's collaboration with MediaTek and Tencent Games in this area will make it easier for developers to explore the benefits of ray-tracing for mobile games, ensuring that content with this technology can be ported to cross-platform devices in different ecosystems, further enhancing the gaming experience. ”Media Tek has launched a mobile ray tracing SDK solution based on the Vulkan extension. Together with ARM and Tencent Games, it has demonstrated the first real-time ray tracing technology on the mobile device, providing support for the development of ray tracing technology for mobile devices. With the necessary tools, framework and content, the game ecosystem is further expanded and the development of ray tracing technology in the industry is jointly promoted. Dr. Youming Cao, partner of MediaTek Computing and Artificial Intelligence Technology Group Business Unit said:
"The cooperation with Arm and Tencent Games allows us to introduce advanced graphics technologies; such as ray tracing into the Dimensity series of 5G mobile chips. With the help of MediaTek's ray tracing SDK. The solution allows game developers to use new technologies to enhance the immersive gaming experience. Currently, tens of millions of smartphones worldwide are using the Dimensity series of 5G mobile chips; and we will provide a wide range of users with more vivid and realistic visual effects."Media Tek said it wants to continue to invest in graphics research and development by further developing the core technologies of the MediaTek HyperEngine game engine to provide game rendering effects. The goal is to help game developers and device manufacturers deliver realistic game graphics and take them to the next level. Translated from Le nouveau GPU d'ARM, doté d'une puissance de calcul 30% supérieure à celle du Mali-G710 arrive en 2022
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